Yargo is a tactical pirate battle board game for two players. Each player controls a ship full of pirates. Take turns moving pieces, attacking with musket and cutlass, and firing cannons. The last pirate crew standing is victorious.
Unfortunately, game design has already been competed so we can’t take you along the steps of our design process in real time. What we hope to share in this blog is the path from a completed game idea to the launch of a crowd-funding project- and hopefully, the fulfillment of a successfully funded project!
For this post, lets talk a little bit more about the game concept and where we are today. When we sat down almost two years ago and decided to make a game, our first objective was to design something where the board and game pieces provided a satisfying feel in the hand- apart from the rules and actual game play. Our inspiration was drawn from our home-brewed chess variant, our grandpa’s cribbage board, and our love of classy euro-games. We knew right away we wanted wood.
Before we designed mechanics and theme, we already had a checklist. We wanted our game to have:
- Wooden board
- Cribbage-style pegs
- Travel-friendly design
- Simple game play core with potential for strategic depth
Once we had that foundation, game mechanics design fell into place like magic! Before we knew it we had the basic rule concept and a theme that just felt right. Game play is fast moving and fun, but also offers tactical depth and unlimited strategy. Yargo has endless variation of game states that keeps the action fresh and great potential for rule customization. It can be fun for all ages, too. While testing the game, we found our kids and our kids friends kept begging to play more “pirate game”. We knew then we were on the right track 🙂 After quick workshop session, we had a functioning wooden prototype:
We (foolishly) thought we were almost done. How hard could it be to find a manufacturer and share our cool invention with the world? Turns out getting your game to the general public is the hardest part. We soon realized we would have to make a 2-D print and play version as well as some non-wooden cheaper variants. We ended up spending more time in Illustrator drawing the flat version than we did hand-making our first wooden board. Soon enough however, we found ourselves once again with a finished game- and this time with a realistic plan for mass-production. Here’s a look at our token sheet, including the cute monkey promised in the last post:
Coming Next: Our happy-go-lucky game meets the cold hard world of budgeting and sneak peek at our Pirate Gold!